AMALGAM – my bachelor exam project

I can now finally reveal the full extent of my biggest project to date; my degree project of visual communications, from the design dept. of the Bergen national academy of the arts.

If you want to see the project right away, head over to my portfolio, where it is presented in its entirety.

The project has in many ways been going on in the back of my head for several years, as I have tried different small ways of working with electronic concerts. I have been an active DJ for more than 10 years, and have always had the belief that when we take to the stage, we take on ourselves a certain obligation to the audience. (more…)

Project process reel

All right, I’ll give you the lowdown: On the ninth of May, I’m presenting my BA project in its finished form, and my sensors will either kick me out of civilized society, or parade my around the city. So on the 9th I can give you the whole thing. For now, I have made a quick documentation of the process, shown in the video underneath.

What is the project about, you say? In very short terms, I am taking all that is good about a traditional musical concert format, adding technology and “audience-oriented visual communication”, and applying it to an electronic concert. You know, the kind of concert where the guy just stands on stage looking at his laptop. Well; no more of that with me around, I’ll tell you.
Check back on the 9th to be amazed.

Project update #3

This is an update for my degree project, due in early may. Read more about it here. Long story short, I’m making a visual system to augment, enhance and communicate the contents of an electronic music concert.

I’ve come up with a grid based on isometric geometry, that all the projections will emerge from. This grid begins in the physical space, based on two tables on the stage, and continues into the virtual space, projected onto the space behind the artist. To get a clearer idea, sit really close to the screen and stare at the above picture for a while.
Also, the concert is being played by the physical artist, who plays the “live” bits, and virtual artists, playing the pre-recorded parts. I’ve written a lot more about this subject here.

So, on to the fun stuff. Here is a test of having sound effecting objects:

And here’s me testing an intro for the whole thing, basically drawing up the grid part by part, albeit a bit hastily for the sake of the experiment:

Here is the music piece I will be using. It’s a version of one of my own track Three tails. The music is in no way the focus of the project, and I won’t be judged based on it at all. But it would be kind of silly with a silent concert, so this is the case I’m using.
Three tails BA edit (work in progress) by lysgaard sounds

Visually, these things are simple and banal, but in finished form and context, it will be smashing. At least in my head, it is.

Kokong Magazine release

I just got home from a great couple of days in Oslo, representing at the release of the third edition of Kokong, an illustration and literature magazine. The mag is made by Max Alexander Berg, Olav Starheimsæter, Kristian Haukland,
Marte Veys Berg and Natasha Lid Bjørdalsbakke, mostly coming from Westerdals school of communication in Oslo(if I’m not completely mistaken).

Max, one of the guys behind the magazine, approached me in a few months ago, the result of that conversation being a limited edition silk screened art print, included in every copy of the mag. The print is a variation on the ut å løpe theme, and fits neatly inside a pocket inside the magazine.
The whole publication is more a crazy experiment in package design and origami than an ordinary magazine, and a brilliantly executed and successful one at that, I’d say.

Other illustrators in the third edition includes talents such as Dan Stafford (did the cover), Ville Savimaa, Micah Lidberg, and Sergio Haisch. Words by  Kaja Svarva Denstad, Jo Fenne, Mathias R. Samuelsen, Ola Knoll Nielsen, Victoria Durnak, Andes Lunde, Jakob Skjelbred and Thomas J.R. Marthinsen.

The availability of the magazine is still a bit in the blue, I’ll update the post as we find out where you can actually get your hands on a copy.
EDIT: The magazine (all three editions) is now available in the store! I’m amazed it all worked out so smoothly, and I am delighted to see it in my virtual store shelves, it fits right in. Go have a look!

Project update #2

Here are some more of what I’m working on these days. If you’re new here, here’s a primer. I’m not going to say too much, here are some of my inspiration, this time from Oh land (thanks Mario):

 

Stay tuned.